The Dread Thingonomicon
Behold the Dread Thingonomicon. A mighty 476-page tome crammed full of System Neutral GM's Resources designed for virtually any fantasy tabletop roleplaying game.
Are you a busy GM? Does session prep take too long? Do you never have time to design the cool little details that bring your game to life? Fear not! That’s where the Dread Thingonomicon comes in. Crammed full of system-neutral themed lists, flavourful NPCs and more, the Dread Thingonomicon is designed to give you—the time-crunched GM—the tools to effortlessly add flavoursome verisimilitude to your game.
If your campaign features abnormal lesser undead, alchemist’s laboratories, ancient necropolises, archives & libraries, bandits & brigands, besieged castles, black dragon lairs, blue dragon lairs, bustling marketplaces, corpses, creepy graveyards, crypts & catacombs, cultists’ lairs, curio shops & pawnbrokers, dark caverns, fairs & festivals, fallen dwarven holds, fanes of evil, fanes of good, farming villages, fecund jungles, forts on the borderland, ghostly hauntings, goblin lairs, green dragon lairs, haunted houses, henchfolk & hirelings, hill giant steadings, items most wondrous, kobold warrens, lich’s lairs, local landmarks, lunatic asylums, merchant caravans, minions of evil, necromancer’s lairs, noble’s manor houses, noisome marshes, noisome sewers, ocean voyages, orc villages, red dragon lairs, roads, ruined castles, ruined cities, ruined monasteries, ruined wizard’s towers, seedy taverns, shadowed borderlands, slavers’ compounds, smugglers’ villages, smugglers’ lairs, snow and ice, subterranean mines, sun-scorched deserts, sunken ships, thievish doings, torture chambers, travellers’ inns, troublesome treasures, urban chases, urban events, urban landmarks, urban oddities, vampire’s castles, war-ravaged lands, white dragon lairs, wilderness camps, windswept moors, wizard’s towers and wrecked ships (and whose doesn’t?) the Dread Thingonomicon is for you!
Use the system-neutral material herein either before or during play and bask in your players’ adulation.
This System Neutral GM's Resource is designed for use with virtually any fantasy tabletop roleplaying game such as 5e, any OSR game or either edition of the Pathfinder Roleplaying Game.
Quick FAQ
Q: I own the Thingonmicon and/or the Thingonomicon II; should I buy the Dread Thingonomicon?
A: That depends (but obviously, I’d love you too). The Dread Thingonomicon comprises everything in the Thingonomicon and the Thingonomicon II, along with the material presented in GM’s Miscellany: 20 Things VII. Each of the Thingonomcions comprises about 80% of the Dread Thingonomicon’s contents.
Why Buy the Dread Thingonomicon?
Games set in a richly detailed, believable world are better than games that are not.
You don’t have time to design everything, but you want to make your game the best it can be.
The Dread Thingonomicon contains tons of rich material to help you quickly and easily build verisimilitude and detail into your game and world.
“A tome of epic magnificence…”
—A customer (five stars)
“I highly recommend this book as it will definitely make your life easier as a DM when creating your adventure both beforehand and also on the fly.”
—Bruce G (five stars)
“Incredibly helpful and fun to use to prepare games and to improvise at the table.”
—Sharon C. (five stars)
Want Print?
We don’t carry physical copies of the book at our store, but we offer a print/PDF combo at DriveThruRPG.
“I love it, i think its awesome”
—Michael C (five stars)
“I consider Dread Thingonomicon an essential volume for campaign design and session prep…”
—Bryan R (five stars)
“I’m very impressed with the comprehensiveness of the collection, the focused development of the ideas it contains, and the ease with which the content can be found within its pages. I think Dread Thingonomicon makes an excellent addition to a gamemasters library.”
—Lawrence H (five stars)
Behold the Dread Thingonomicon's Ebon Magnificence
Download the book’s table of contents
Or check out the book’s table of contents below
“The game is not merely a meaningless dungeon and an urban base around which is plopped the dreaded wilderness. Each of you must design a world, piece by piece, as if a jigsaw puzzle were being hand crafted, and each new section must fit perfectly the pattern of the other pieces. Faced with such a task all of us need all of the aid and assistance we can get.”
—Gary Gygax
Want Print?
We don’t carry physical copies of the book at our store, but we offer a print/PDF combo at DriveThruRPG.