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 Dare You Enter the Crypt of Death?

Kidnapped by a black-hearted band of evil adventurers, and with little more than a torch, a ten-foot pole and their wits, a gaggle of peasants must detect and defeat (or avoid) the tricks, traps and guardians protecting the gloom-drenched tomb-vault of the loathsome priest Vilho Antero.

With the screams of the first group herded into the crypt yet ringing in their ears, and their captors’ swords at their backs, the characters have no choice but to dare the Crypt of Death!

Crypt of Death is Raging Swan Press’s first Shadowdark Gauntlet adventure!

Designed for four to six 0-level characters set in the Duchy of Ashlar but easily adapted to virtually any GM’s campaign.

Crypt of Death is now available.

 Our Top Ten Books of 2025

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The Dread Thingonomicon
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The Dread Thingonomicon
$27.95

Are you a busy GM? Does session prep take too long? Do you never have time to design the cool little details that bring your game to life? Fear not! That’s where the Dread Thingonomicon comes in.

Crammed full of system-neutral themed lists, flavourful NPCs and more, the Dread Thingonomicon is designed to give you—the time-crunched GM—the tools to effortlessly add flavoursome verisimilitude to your game.

If your campaign features abnormal lesser undead, alchemist’s laboratories, ancient necropolises, archives & libraries, bandits & brigands, besieged castles, black dragon lairs, blue dragon lairs, bustling marketplaces, corpses, creepy graveyards, crypts & catacombs, cultists’ lairs, curio shops & pawnbrokers, dark caverns, fairs & festivals, fallen dwarven holds, fanes of evil, fanes of good, farming villages, fecund jungles, forts on the borderland, ghostly hauntings, goblin lairs, green dragon lairs, haunted houses, henchfolk & hirelings, hill giant steadings, items most wondrous, kobold warrens, lich’s lairs, local landmarks, lunatic asylums, merchant caravans, minions of evil, necromancer’s lairs, noble’s manor houses, noisome marshes, noisome sewers, ocean voyages, orc villages, red dragon lairs, roads, ruined castles, ruined cities, ruined monasteries, ruined wizard’s towers, seedy taverns, shadowed borderlands, slavers’ compounds, smugglers’ villages, smugglers’ lairs, snow and ice, subterranean mines, sun-scorched deserts, sunken ships, thievish doings, torture chambers, travellers’ inns, troublesome treasures, urban chases, urban events, urban landmarks, urban oddities, vampire’s castles, war-ravaged lands, white dragon lairs, wilderness camps, windswept moors, wizard’s towers and wrecked ships (and whose doesn’t?) the Dread Thingonomicon is for you!

Comprising the entire 20 Things line, the Dread Thingonomicon weighs in at 476 pages of content and is the culmination of seven years of design.

Use the system-neutral material herein either before or during play and bask in your players’ adulation.

A System Neutral Resource by Alexander Augunas, John Adams, Aaron Bailey, John Bennett, Creighton Broadhurst, Simon Butler, Ronald Calbick, Kalyna Conrad, Seamus Conneely, Jeff Gomez, Rikh Hart, Eric Hindley, Taylor Hubler, Steve Hood, Anthony Jennings, Cole Kronewitter, Jacob W. Michaels, David Posener, Paul Quarles, Alex Riggs, David N. Ross, Mike Welham and Bart Wynants.

Digital Files

The download for this book includes print- and screen-optimised PDFs along with individual text files complete with markdown formatting for each of the 20 Things instalments presented within.

Print Editions

Print editions of The Dread Thingonomicon are available at DriveThruRPG by following this link.

Shadowed keep on the Borderlands (5e)
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Shadowed keep on the Borderlands (5e)
$17.95

Hidden deep in the borderland forest, bandits lurk in the ruined castle of a long-dead border lord. Their incessant raids draw a band of neophyte heroes to the derelict keep. There they discover fouler, more odious dangers lurk below the ruins.

Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands?

Shadowed Keep on the Borderlands is an adventure for 1st-level characters compatible with the 5th edition of the world’s most popular roleplaying game. Designed for the Duchy of Ashlar campaign setting the adventure can be easily inserted into a GM's home campaign.

Get the free map back for Shadowed Keep on the Borderlands here.

Early 2025 Edition

This is the Early 2025 edition of Shadowed Keep on the Borderlands. This edition is the culmination of multiple playtests, additions, suggestions, revisions and corrections spanning over a decade of play and development.

Update Log

  • Web Enhancement: Newly organised stat block appendices designed to make running this adventure even easier. Download only.

  • Early 2025 Edition: Dread Shrine of the Supreme Warlord adventure added along with a new tavern location: The Ozloc & Dragon.

  • Late 2024 Edition: Shunned Valley of the Three Tombs (with all new maps by Tommi Salama) added to the adventure.

  • Early 2024 Edition: Extensive expansion of the town of Dulwich.

  • Late 2023 Edition: Extensive proofing and editing.

Running the Shadowed Keep

Shadowed Keep on the Borderlands is designed for a group of 1st-level characters. The adventure is set in the Duchy of Ashlar, which is part of the Gloamhold campaign setting, but can easily be inserted into your own campaign world. The keep’s location—a bluff surrounded by dense woodland—is generic enough to fit any but the most atypical campaign. Similarly, the one-time ruler of the fortress is nothing but an adventurer made good and not the scion of some noble house.

The Shadowed Keep on the Borderlands is a sandbox adventure—the characters can explore the various zones of the keep in almost any order. Thus the characters will find some areas easier than others, and they may never even discover other portions of the complex (particularly locations D14 – D16). Similarly, there is no time pressure during this adventure—the characters can explore the Shadowed Keep at their leisure. If you would rather a faster-paced adventure, consider placing a rival group of (black-hearted) adventurers in the area also intent on exploring the ruins. This gives the characters an impetus to explore swiftly and potentially sets up a climactic fight with the rival adventurers somewhere in the ruins!

Once the party has cleared the keep the characters can move on to their next adventure or they can claim the fortress as their own. In this way, the keep can become the focus of an entire campaign as the characters battle to clear the surrounding woodland of enemies (or explore the deeper caverns below the keep) while repairing the shattered fortress. The obstacles to successfully completing such a task are legion. (Refer to “Further Adventures” for more details.)

Characters completely exploring the keep and defeating all its challenges should reach 4th-level by the end of the adventure.

The Dread Dungeononomicon
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The Dread Dungeononomicon
$21.45

"Here are the bones of the adventure. You must breathe life into the framework after you flesh it out."

Gary Gygax

You are a GM, but you are busy. You want to write your own modules, but you just don’t have the time. And you don’t want to use commercial modules. You want to make your campaign your own. That’s where the Dread Dungeononomicon comes in!

Find within over 30 fully fleshed-out and lovingly detailed self-contained adventure sites. Stock the dungeon with your own monsters (and—perhaps—their treasure), decide their back story, and you are good to go.

The Dread Dungeononomicon is a System Neutral book compatible with any fantasy role-playing game, particularly ones featuring dungeons and/or dragons.

Get all the maps for the Dread Dungeononomicon here.

Members of our Patreon campaign pledging as little as $5 a month got this download as just one part of their rewards. Join today.

Citadel on the Wilderlands
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Citadel on the Wilderlands
$19.95

Members of our Patreon campaign pledging as little as $5 a month got this download as just one part of their rewards. Join today.

Citadel on the Wilderlands is a flavour-rich 5e mini-campaign setting designed for low-level characters intent on wilderness exploration and dungeon delving. Designed to be easy to prepare and easy to run, Citadel on the Wilderlands is perfect for GMs who don’t have unending time to prep for the next session.

An isolated point of light amid the savage dark of the Wilderlands, Solonor Island—a haven and bulwark for humanity and its allies—is ever in need of heroes to push back the forces of evil seeking to overwhelm it. Scores of miles from the nearest friendly port, the Citadel on the Wilderlands and Solonor Island are a rare safe harbour on the storm-wracked, danger-haunted Skeleton Coast. Civilisation’s light has never burned bright in this part of the world. Trackless forests, rugged hills, noisome mires and sodden moors run along the Skeleton Coast. Further inland, the mysterious, rumour-choked rock pillars of the Gray Spires thrust skywards as they have since time immemorial.

Opportunities for gold, glory, and death gather thick upon the Skeleton Coast.

Easy to prepare and easy to run, Citadel on the Wilderlands is perfect for GMs who don’t have unending time to prepare for their next session.

Dread Laironomicon
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Dread Laironomicon
$21.45

Members of our Patreon campaign pledging as little as $5 a month got this book as just one part of their rewards. Join today.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that bring your adventures, dungeons and campaign to life?

Fear not.

This dread compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to 100 different types of monstrous lairs. Use the material herein either before or during play and bask in your players' adulation.

You can use the lists herein before or during your game to help breathe life into a monster’s lair. Adding depth and verisimilitude to your game helps the players’ (hopefully willing) suspension of disbelief and leads to a better game.

Check out the Contents below or download the free Monstrous Lair Index to see exactly what is in this monstrous tome.

The Download

The download for this book includes print- and screen-optimised PDFs along with individual text files complete with markdown formatting for each of the Monstrous Lairs instalments presented within.

PRINT EDITIONS

Print editions of The Dread Laironomicon are available at DriveThruRPG by following this link.

Shadowed keep on the Borderlands 2.0 (OSR)
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Shadowed keep on the Borderlands 2.0 (OSR)
$17.95

Hidden deep in the borderland forest, bandits lurk in the ruined castle of a long-dead border lord. Their incessant raids draw a band of neophyte heroes to the derelict keep. There they discover fouler, more odious dangers lurk below the ruins.

Dare you brave the terrors of the Shadowed Keep to crush that which lurks within or will darkness shroud the surrounding lands?

Shadowed Keep on the Borderlands is an adventure for 1st-level characters compatible with OSR games. Designed for the Duchy of Ashlar campaign setting the adventure can be easily inserted into a GM's home campaign.

Get the free map back for Shadowed Keep on the Borderlands here.

Early 2025 Edition

This is the Early 2025 edition of Shadowed Keep on the Borderlands. This edition is the culmination of multiple playtests, additions, suggestions, revisions and corrections spanning over a decade of play and development.

Update Log

  • Web Enhancement: Newly organised stat block appendices designed to make running this adventure even easier. Download only.

  • Early 2025 Edition: Dread Shrine of the Supreme Warlord adventure added along with a new tavern location: The Ozloc & Dragon.

  • Late 2024 Edition: Shunned Valley of the Three Tombs (with all new maps by Tommi Salama) added to the adventure.

  • Early 2024 Edition: Extensive expansion of the town of Dulwich.

  • Late 2023 Edition: Extensive proofing and editing.

Running the Shadowed Keep

Shadowed Keep on the Borderlands is designed for a group of 1st-level characters. The adventure is set in the Duchy of Ashlar, which is part of the Gloamhold campaign setting, but can easily be inserted into your own campaign world. The keep’s location—a bluff surrounded by dense woodland—is generic enough to fit any but the most atypical campaign. Similarly, the one-time ruler of the fortress is nothing but an adventurer made good and not the scion of some noble house.

The Shadowed Keep on the Borderlands is a sandbox adventure—the characters can explore the various zones of the keep in almost any order. Thus the characters will find some areas easier than others, and they may never even discover other portions of the complex (particularly locations D14 – D16). Similarly, there is no time pressure during this adventure—the characters can explore the Shadowed Keep at their leisure. If you would rather a faster-paced adventure, consider placing a rival group of (black-hearted) adventurers in the area also intent on exploring the ruins. This gives the characters an impetus to explore swiftly and potentially sets up a climactic fight with the rival adventurers somewhere in the ruins!

Once the party has cleared the keep the characters can move on to their next adventure or they can claim the fortress as their own. In this way, the keep can become the focus of an entire campaign as the characters battle to clear the surrounding woodland of enemies (or explore the deeper caverns below the keep) while repairing the shattered fortress. The obstacles to successfully completing such a task are legion. (Refer to “Further Adventures” for more details.)

Characters completely exploring the keep and defeating all its challenges should reach 4th-level by the end of the adventure.

GM's Miscellany: Dungeon Dressing (5e)
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GM's Miscellany: Dungeon Dressing (5e)
$19.95

Tired of dungeons lacking verisimilitude? Want to add cool, flavoursome features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! This book gives you—the harried, time-crunched GM—the tools to bring your dungeon alive in your players’ minds.

278 pages.

By Ben Armitage, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Ronald Calbick, Jeff Erwin, James Graham, Brian Gregory, Eric Hindley, Ben Kent, Thomas King, Greg Marks, Andrew J. Martin, Jacob W. Michaels, Chad Perrin, David Posener, Brian Ratcliff, Pierre van Rooden, Liz Smith, Josh Vogt and Mike Welham.

Why Buy this Book?

Adventures set in believable and immersive worlds are better than those that are not.

It follows, therefore, that adventures set in immersive and believable dungeons are better than those that are not. That's the basic premise of this book. Make your dungeons better with GM's Miscellany: Dungeon Dressing!

GM's Miscellany: Dungeon Dressing (OSR)
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GM's Miscellany: Dungeon Dressing (OSR)
$19.95

Tired of dungeons lacking verisimilitude? Want to add cool, flavoursome features of interest to your creations but don't have the time to come up with non-essential details? Want to make your dungeons feel more realistic? Then Dungeon Dressing is for you! This book gives you—the harried, time-crunched GM—the tools to bring your dungeon alive in your players’ minds.

256 pages.

By Ben Armitage, Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Jeff Erwin, James Graham, Brian Gregory, Eric Hindley, Ben Kent, Thomas King, Greg Marks, Jacob W. Michaels, David Posener, Brian Ratcliff, Pierre van Rooden, Liz Smith, Josh Vogt and Mike Welham.

Why Buy this Book?

Adventures set in believable and immersive worlds are better than those that are not.

It follows, therefore, that adventures set in immersive and believable dungeons are better than those that are not. That's the basic premise of this book. Make your dungeons better with GM's Miscellany: Dungeon Dressing!

 
Languard: City of Adventure (5e)
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Languard: City of Adventure (5e)
$19.95

Members of our Patreon campaign pledging as little as $5 a month got this download as just one part of their rewards. Join today.

Storied Languard is a noisy, dirty place. Here, amid broad, muddy streets teeming with life and shadow-mantled, danger-filled alleyways, there is little beneath the sun that cannot be had somewhere—for a price.

Languard stands hard against Hard Bay’s turbulent waters. To the north, across the bay, lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls.

Few Languardians overly concern themselves with the brooding terrors lurking within Gloamhold’s halls. But for others, the legendary, benighted ruin draws them to Languard as a moth to a flame. For within Languard’s stout walls live, plot and die an ever-changing hodgepodge of adventurers, freebooters and mercenaries, lured here by the treasures said to lie but a scant few miles to the north.

By Creighton Broadhurst

Languard: Expanded and Enhanced

This download comprises the following files:

  • Languard: City of Adventure (Included)

  • Languard: High City (Included)

  • Languard: Low City (Included)

  • Languard: Fishshambles (Included)

  • Languard: Shambles (Included)

  • Languard: The Wrecks (Included)

  • Languard: Beyond the Walls (Included)

  • Languard: Stat Blocks (Included)

  • Downtime (Included)

This download comprises, at the time of release, the base chapter of Languard: City of Adventure. Every month for the next six months, we’ll add another chapter to the download. Each chapter presents another of Languard’s wards—High City (May—included), Low City (June), Fishshambles (July), Shambles (August), the Wrecks (September) and Beyond the Walls (October). Every time we add another chapter to the download, we’ll increase the price by $2. If you’ve already purchased Languard: City of Adventure, though, these updates are free for you!

GM's Miscellany: Urban Locales
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GM's Miscellany: Urban Locales
$9.45

Members of our Patreon campaign pledging as little as $5 a month got this download as just one part of their rewards. Join today.

Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures and campaign to life? This compilation gives you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to a wide range of urban locales. This book features the following urban locales:

  1. Dockside Tavern

  2. Sage’s Study

  3. Slum Tavern

  4. Wizard’s Tower

  5. Alleyways

  6. General Store

  7. Apothecary

  8. Jeweller

  9. Gambling Den

  10. Weaponsmith

  11. Derelict Building

  12. Pawn Shop

  13. Alchemist’s Laboratory

  14. Moneychanger’s Shop

  15. Fortune Teller

  16. Bowyer/FLetcher

  17. Armourer

  18. Sewer

  19. Merchant Town House

  20. Upmarket Inn

  21. City Gate

  22. Rubbish Dump

  23. Watch Station

  24. Thieves’ Den

  25. Roadside Shrine

  26. Street Market

  27. Guild Hall

  28. Play House

  29. Smithy

  30. Stables

  31. Warehouse

  32. Fence

  33. Boarding House

  34. Monastery

Use the material herein either before or during play and bask in your players' adulation.

This compilation is system neutral and suitable for any fantasy roleplaying game.

Markdown Files

This download also comprises 34 System Neutral plain text files and 34 markdown files designed for use with any fantasy roleplaying game.

Perfect for use with a VTT, Obsidian or any piece of software that can read plain text, these files contain all the flavoursome material presented in this book.

 

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