Set sail for adventure on the Picaroon Peninsula! Stretching from the isolated pirate stronghold of Deksport in the west with its three violent, feuding rulers, to the mysterious Forest of Gray Spires in the east, the Picaroon Peninsula is home to ruthless buccaneers, cannibal cults, crumbling tree-choked ruins and pirate curses.
Read MoreThe Baleful Wanderer, Blood Moon, Well House, Tavern Cinderspire and Bibeldoop
Read MoreCenturies ago, another settlement stood where Dulwich now stands. Much of the area's ancient history has been forgotten—lost to time and memory. However, some buried or lost fragments of the past yet remain…
A free GM’s Resource for any fantasy roleplaying game.
Read MoreEveryone—even the powerful—has enemies, and the Nameless Mage was no exception…
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWe storm into February with a small flock of new resources for your gaming pleasure along with some new pages for our website.
Read MoreFamed inn popular with adventurers and their hangers-on
Read MoreThe Duchy of Ashlar is small and constrained. Always, the forces of evil and shadow press inwards upon its borders. If it were not for a stout few, death and darkness would have long ago overwhelmed the land. Dunstone was once Ashlar's northern bulwark. Now…
Read MoreIt’s 2025. A whole new year of gaming beckons!
Read MoreSuccessful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreMerchants, traders, artisans, and some ordinary folk, need somewhere to store their bulky goods. Some own their own warehouses, while others hire the requisite space on a temporary basis.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWe’ve looked into it. Christmas is coming.
Read MoreHouses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreNormally places for the poor or the penny-wise, boarding houses offer lodgings and food; most such places offer only the barest of essentials to their guests.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreFar below the sunlit surface lie places and things undreamt of by decent commonfolk. Some such things have never seen the light of day, while others have escaped into the Underlands to escape the hated sun.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreIt’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.
Read MoreIt’s always the perfect time to game, and we hope you can find something below that will help you have more fun with your friends!
Read MoreSlaughterford has a foul reputation.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSmall roadside shrines appear in many towns and cities. They venerate important saints, local deities, or gods without a formal church in the area and are often tended by a small group of dedicated lay worshippers.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOne or more stables can be found in any settlement of note—and many of those without note.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAt Raging Swan Press, we believe that games set in a richly detailed, immersive world are better than games that are not. It should come as no surprise that we are huge fans of dungeon dressing, but what exactly is dungeon dressing, and why do we keep going on about it?
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It’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.