Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.
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y of Ashlar is small and constrained. Always, the forces of evil and shadow press inwards upon its borders. If it were not for a stout few, death and darkness would have long ago overwhelmed the land. Dunstone was once Ashlar's northern bulwark. Now…