Citadel on the Wilderlands: Player's Guide (5e)
Citadel on the Wilderlands: Player's Guide (5e)
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Citadel on the Wilderlands is a flavour-rich 5e mini-campaign setting designed for low-level characters intent on wilderness exploration and dungeon delving. Designed to be easy to prepare and easy to run, Citadel on the Wilderlands is perfect for GMs who don’t have unending time to prep for the next session.
This book is for players intending to adventure on Solonor Island and the surrounding Wilderlands.
An isolated point of light amid the savage dark of the Wilderlands, Solonor Island—a haven and bulwark for humanity and its allies—is ever in need of heroes to push back the forces of evil seeking to overwhelm it. Scores of miles from the nearest friendly port, the Citadel on the Wilderlands and Solonor Island are a rare safe harbour on the storm-wracked, danger-haunted Skeleton Coast. Civilisation’s light has never burned bright in this part of the world. Trackless forests, rugged hills, noisome mires and sodden moors run along the Skeleton Coast. Further inland, the mysterious, rumour-choked rock pillars of the Gray Spires thrust skywards as they have since time immemorial.
Opportunities for gold, glory, and death gather thick upon the Skeleton Coast.
Format & Delivery
This is a digital product. Once you’ve checked out, you will receive a download link for your purchase.
This book is a Dual Format PDF. You’ll find two versions in the zip file: one optimised for printing and use on a normal computer and one optimised for use on a mobile device such as an iPad. The two versions are identical except the screen version has been compressed so it renders quicker on screen.