Monstrous Delve #05: Bugbears of the Frozen Tears

Monstrous Delve #05: Bugbears of the Frozen Tears

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The mangled clifftops of the White Cliffs shelter a terrible menace, for when the night air fills with the sound of invidious croaking, the Frozen Tears bugbears are on the hunt. These sadistic bugbears stalk the snow-choked passes on their bloated ice toad steeds, seeking those foolish enough to venture out after dark. Chasing their prey, the Frozen Tears seek to prolong their quarry’s fear as long as possible. At the climax of their hunt, they strike, taking their victim’s head as a trophy, the moment of fear forever frozen in ice by vile magic. It is these horrific expressions that earn the bugbears their standing in the tribe and the favour of their horrendous and profane witch-mother.

This System Neutral Monstrous Delve presents the mercenary Bugbears of the Frozen Tears tribe, along with a detailed overview of the crumbled Frigid Halls of the Inhuman Ones.

Design Creighton Broadhurst Cartography Dyson Logos Art  William McAusland and Matt Morrow

About Monstrous Delves

A Monstrous Delve is not a “proper” adventure. Rather, it is a starting point for your creativity. We provide a flavoursome overview of the delve and the monsters therein. You provide their stats and their treasure and pick a suitable adventure hook to draw the characters to the place.

Monstrous Delves are designed so that you can add them to your campaign with the minimum of fuss and effort. Have the characters got lost (deliberately or accidentally)? Have they decided to explore an area of wilderness you have yet to detail? Do you need a side trek or diversion? Simply drop a Monstrous Delve in their path!

Monstrous Delves are system-neutral; however, it is impossible to avoid all game references. A few generic terms such as elf, orc, fighter and cleric appear in the text. Modify these as necessary to suit your game and campaign world.

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