First Look: The Village of Nemeton
The village of Nemeton lies at the southern tip of Solonor Isle; it is the settlement closest to the mainland—adventurers, thus, often stay here. In many people’s minds, the village and citadel of Nemeton are one and the same. The ancient citadel at Nemeton stands atop Eagle Rock while the village straggles along the coast. Set along but one street, imaginatively called the Street, the village survives only because of the high, gated wall warding the head of St Cuthbert's Crossing.
The folk of Nemeton are hardy frontier folk, and life at Nemeton is hard. Always, the forces of darkness and chaos press in on this narrow and constricted enclave of civilisation. The occasional raids of the humanoids dwelling in the Wilderlands keep the defenders alert, but no serious attempt to breach Water Gate has been attempted in years.
Citadel on the Wilderlands is a flavour-rich 5e mini-campaign setting designed for low-level characters intent on wilderness exploration and dungeon delving. Designed to be easy to prepare and easy to run, Citadel on the Wilderlands is perfect for GMs who don’t have unending time to prep for the next session.
Get Citadel on the Wilderlands
Citadel on the Wilderlands is a 160-page sourcebook detailing Solonor Island, its settlements, and its people. Patrons at the $5 and up levels get the PDF (which retails for $19.95) and a discount on the physical print edition (which comes in softcover and hardback).
Citadel on the Wilderlands releases on September 16th. Join us on Patreon at the $5 or up levels before then to get your copy or pre-order now to snag a 25% discount on the cover price.