Slaver compounds are horrible places; to those imprisoned within, they are literally hell on earth. Here sentient beings are bought and sold like any other good.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWelcome to the Raging Swan Press blog. Herein you’ll find resource and advice articles to make your game better. From time to time, we’ll also post exciting Raging Swan Press news!
Check out our recent posts, many of which include free downloads, or visit the Archive to browse all our blog posts.
Merchants, traders, artisans, and some ordinary folk, need somewhere to store their bulky goods. Some own their own warehouses, while others hire the requisite space on a temporary basis.
A free GM’s Resource for any fantasy roleplaying game.
Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.
Normally places for the poor or the penny-wise, boarding houses offer lodgings and food; most such places offer only the barest of essentials to their guests.
A free GM’s Resource for any fantasy roleplaying game.
Far below the sunlit surface lie places and things undreamt of by decent commonfolk. Some such things have never seen the light of day, while others have escaped into the Underlands to escape the hated sun.
A free GM’s Resource for any fantasy roleplaying game.
It’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.
It’s always the perfect time to game, and we hope you can find something below that will help you have more fun with your friends!
Small roadside shrines appear in many towns and cities. They venerate important saints, local deities, or gods without a formal church in the area and are often tended by a small group of dedicated lay worshippers.
A free GM’s Resource for any fantasy roleplaying game.
Slaver compounds are horrible places; to those imprisoned within, they are literally hell on earth. Here sentient beings are bought and sold like any other good.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe reclusive lizardfolk of the swamps and marshes live their quiet lives far away from humanity. Lizardfolk are averse to intruders and untrusting of strangers; many wanderers have found themselves served up as the tribe's main meal.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreStanding on the fringes of the vast and noisome Salt Mire, Thornhill is a miserable, hard place.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThought of as nothing but pests and scavengers by commoners and adventurers alike, kobolds are cunning masters of ambush and stealth. Intricate traps fill their warrens to welcome foolish intruders daring to invade the kobolds' home.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe cruel and depraved derro scour the Ebon Realms for slaves to experiment on or victims to participate in their insane plans. Many travellers realise too late these small, weak-looking creatures should not be underestimated.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreUndead spellcasters of superlative power, lichs dwell in extensive subterranean labyrinths. As peerless necromancers, they have cheated death through the completion of a lengthy, difficult and blasphemous ritual.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreCreatures of evil, darkness and death, wraiths dwell in the dark and gloomy places of the world. They fear and are helpless in sunlight.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA wrecked ship can make an interesting and memorable adventure site.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe maps and handouts for Forbidden Isle of the Nightstalkers are now available for free download from the Raging Swan Press store.
Read MoreThe small Braalite cult centred on the Crooked House comprises the Ilmarinen family and several of their servants.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreMasters of supply and demand smugglers carry anything their customers want (and will pay for), regardless of the law. More cunning than most, smugglers protect their holdings with threats, misdirection and traps.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA ship is an excellent place to build verisimilitude into a campaign world. Essentially, the characters are a captive audience, and the ship can become a detailed backdrop to roleplaying encounters and more.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreFeral cave dwellers, troglodytes are the fallen scions of a once-mighty empire fallen into ruin and obscurity. Now they are little more than savage scavengers.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreHiding abandoned dwarven holds, lost mines, dragon lairs and more, mountain ranges are often the site of exciting, desperate adventures far from civilisation’s comforts.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreMost rural farming villages are a hive of activity.
A free GM’s Resource for any fantasy roleplaying game.
Read MorePlains are far more than endless vistas of rolling grassland and hills. Wandering adventurers will encounter many things on a plain.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreCursed with lycanthropy, wererats lurk in the dirty, foul places no one else wants or can tolerate.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSentient, carnivorous clumps of rotting vegetation, shambling mounds are excellent ambush predators. They particularly enjoy elf flesh.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA pirate town is a dangerous and unique place to visit. The wise hero watches their step in such a place.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAdventurers often seem to be found in seedy dives and other disreputable drinking establishments.
A free GM’s Resource for any fantasy roleplaying game.
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Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.