Slaver compounds are horrible places; to those imprisoned within, they are literally hell on earth. Here sentient beings are bought and sold like any other good.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWelcome to the Raging Swan Press blog. Herein you’ll find resource and advice articles to make your game better. From time to time, we’ll also post exciting Raging Swan Press news!
Check out our recent posts, many of which include free downloads, or visit the Archive to browse all our blog posts.
Merchants, traders, artisans, and some ordinary folk, need somewhere to store their bulky goods. Some own their own warehouses, while others hire the requisite space on a temporary basis.
A free GM’s Resource for any fantasy roleplaying game.
Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.
Normally places for the poor or the penny-wise, boarding houses offer lodgings and food; most such places offer only the barest of essentials to their guests.
A free GM’s Resource for any fantasy roleplaying game.
Far below the sunlit surface lie places and things undreamt of by decent commonfolk. Some such things have never seen the light of day, while others have escaped into the Underlands to escape the hated sun.
A free GM’s Resource for any fantasy roleplaying game.
It’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.
It’s always the perfect time to game, and we hope you can find something below that will help you have more fun with your friends!
Small roadside shrines appear in many towns and cities. They venerate important saints, local deities, or gods without a formal church in the area and are often tended by a small group of dedicated lay worshippers.
A free GM’s Resource for any fantasy roleplaying game.
Slaver compounds are horrible places; to those imprisoned within, they are literally hell on earth. Here sentient beings are bought and sold like any other good.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA ship is an excellent place to build verisimilitude into a campaign world. Essentially, the characters are a captive audience, and the ship can become a detailed backdrop to roleplaying encounters and more.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAmid scenes of wild jubilation, Creighton Broadhurst, Publisher of Useful Items at Raging Swan Press, emerged blinking and dazed into the daylight to announce to the expectant gathered throng that the print manuscript of the Dread Thingonomicon was finally complete.
Read MoreCursed with lycanthropy, wererats lurk in the dirty, foul places no one else wants or can tolerate.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA pirate town is a dangerous and unique place to visit. The wise hero watches their step in such a place.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAdventurers often seem to be found in seedy dives and other disreputable drinking establishments.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreDeserts are far from bland locales comprising nothing but sand dunes, the occasional cactus and unending sun. Gnoll tribes, ferocious blue dragons and ancient ruins all lurk in the interior ready for brave adventurers to discover them.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreRuined castles dot the landscape of every campaign.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOne of the quintessential locales for adventurers to rest between adventures, a fort on the borderlands is a safe haven offering many of civilisation’s beguiling comforts. Here adventurers can rest and recuperate between expeditions into the wilderness.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAll good things must come to an end, and the 20 Things line is a good thing.
Read MoreSuitable for any fantasy roleplaying game, such as Fifth Edition (5e), OSR and Pathfinder, this collection gives you an awesome set of resources for a 50% discount.
Read MoreScions of the night, vampires live among the prey they feed on; the presence of a vampire often causes chaos and panic. A vampire’s lair is not for the weak-hearted.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSometimes the thief finds the trap, picks the lock or fits the hidden treasure. Sometimes they fail, and when they do it is fun to describe the failure; “You find nothing” is a pretty boring result.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreGM's Miscellany: 20 Things VII is now available for pre-order.
Read MoreCrypts, catacombs and sepulchres are common adventuring locales. Therein lurk the undead and glimmering treasures long lost to the world.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreEvery village, town or city has its own laws, traditions and customs. Others have notable buildings and features. Some are normal. Some are decidedly odd.
Read MoreA System Neutral GM's Resource for busy GMs running virtually any fantasy roleplaying game
Read MoreCivilisations rise and fall. Peoples come and go. Whether it be crumbling walls, moss-wreathed burial cairns or sunken lanes these earlier people leave their mark upon the landscape.
Read MoreIn my campaign, Sir Ozloc is a living legend. Unlike his companions.
Read MoreAn adventurer has a wondrous magical item for sale. The item may be surplus to requirements, or the adventurer may be retiring…
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Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.