Owlbears are a staple of low-level adventures. There is little as frightening for neophyte adventurers than facing down this mad mixture of bear and owl.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWelcome to the Raging Swan Press blog. Herein you’ll find resource and advice articles to make your game better. From time to time, we’ll also post exciting Raging Swan Press news!
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y of Ashlar is small and constrained. Always, the forces of evil and shadow press inwards upon its borders. If it were not for a stout few, death and darkness would have long ago overwhelmed the land. Dunstone was once Ashlar's northern bulwark. Now…
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Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.
Merchants, traders, artisans, and some ordinary folk, need somewhere to store their bulky goods. Some own their own warehouses, while others hire the requisite space on a temporary basis.
A free GM’s Resource for any fantasy roleplaying game.
Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.
Normally places for the poor or the penny-wise, boarding houses offer lodgings and food; most such places offer only the barest of essentials to their guests.
A free GM’s Resource for any fantasy roleplaying game.
Far below the sunlit surface lie places and things undreamt of by decent commonfolk. Some such things have never seen the light of day, while others have escaped into the Underlands to escape the hated sun.
A free GM’s Resource for any fantasy roleplaying game.
Owlbears are a staple of low-level adventures. There is little as frightening for neophyte adventurers than facing down this mad mixture of bear and owl.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA mining town is a busy place full of sights and sounds both mundane and exciting. Here can be experienced the harsh reality of a borderland town.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreScions of the night, vampires live among the prey they feed on; the presence of a vampire often causes chaos and panic. A vampire’s lair is not for the weak-hearted.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSometimes the thief finds the trap, picks the lock or fits the hidden treasure. Sometimes they fail, and when they do it is fun to describe the failure; “You find nothing” is a pretty boring result.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA port town is a busy place full of sights and sounds both exotic and mundane. Here can be sampled the delights of many different lands.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOgres are generally stupid and brutish creatures. When encountered in their lairs, ogres react violently to the intrusion.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreHidden in plain sight amongst the houses and shops of local neighbourhoods, cultists worship ancient beings and profane gods. Hidden cellars and secret rooms are the locales for their foul dens of worship and sacrifice.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe crooked alleyways and seedy taverns of the slums are frequent destinations for urban adventurers.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe ghoul is a creature of nightmare. From the packs of mindless, carrion-eating undead to the ancient civilisations deep underground, screaming adulation to their sheep-headed god Orcus, all ghouls have one thing in common: an eternal, gnawing hunger that no amount of flesh can sate.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreMany secrets and dangers lurk in the world’s noisome, fetid swamps. Sunken civilisations, primitive lizard folk tribes and more all await adventurers brave enough to dare the sucking mire.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAdventurers are drawn to marshland towns like flies to dung. Opportunities for wealth and glory lurk in deep, remote swamps and such towns are welcome places to rest, recuperate and resupply.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreCrypts, catacombs and sepulchres are common adventuring locales. Therein lurk the undead and glimmering treasures long lost to the world.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreEvery village, town or city has its own laws, traditions and customs. Others have notable buildings and features. Some are normal. Some are decidedly odd.
Read MoreThe most ferocious of all the chromatic dragons, red dragons are terrifying enemies. Their lairs are unique places full of danger.
You can download this material for free as a .pdf and .txt file by hitting the button at the bottom of this post.
Read MoreWoodlands are ripe locales for adventure. Under their boughs old ruins moulder, bandits lair and evil humanoids plot their next raids. Almost every adventurer will one day sally forth into a woodland in search of gold and glory.
You can download this material for free as a .pdf and .txt file by hitting the button at the bottom of this post.
Read MoreCivilisations rise and fall. Peoples come and go. Whether it be crumbling walls, moss-wreathed burial cairns or sunken lanes these earlier people leave their mark upon the landscape.
Read MoreSaare’s Pit has another, more lurid, name—and for good reason. The Pit of Unquiet Souls squats at the centre of a nest of macabre tales of madness, horror and death. It is said, those who spend too much time in the abandoned mine often go mad or disappear entirely, and old miners’ tales tell of the pit’s very rocks whispering horrible secrets to those toiling in its bowels. Still, there are those who think treasure yet lurks in the mine and will brave its terrors to retrieve them.
Read MoreWoodlands are ripe locales for adventure. Under their boughs old ruins moulder, bandits lair and evil humanoids plot their next raids. Almost every adventurer will one day sally forth into a woodland in search of gold and glory.
Read MoreIn my campaign, Sir Ozloc is a living legend. Unlike his companions.
Read MoreAn adventurer has a wondrous magical item for sale. The item may be surplus to requirements, or the adventurer may be retiring…
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Famed inn popular with adventurers and their hangers-on