What makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose is to guard a chest and get whacked to death by the PCs good design? Absolutely not.
Thousands of words have been written about the mechanics of encounter design. Such mechanics are undoubtedly important, but there are other, foundational aspects of good encounter design a GM should consider when designing an adventure and its constituent encounters.
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Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.