Our last "Gygax On" post, fittingly from the Afterword of the AD&D DMG.
Read MoreI'm a big fan of not fudging dice rolls. How about you?
Read MoreBlame Gary for the caps lock. He obviously felt strongly about time tracking.
Read MoreMy players love verisimilitude...
Read MoreI bet there is loot just lying around for the taking in there…
Read MoreSounds like an interesting challenge...
Read MoreI've had DM's ignore this piece of advice. It sucks when that happens.
Read MoreIt is a cooperative game after all..
Read MoreIn my experience, players either have too much or not enough.
Read MoreThe urge to tag every member of my gaming group here is almost overwhelming...
Read MoreCool old-school development to proceedings. If only someone had infravision!
Read MoreIs there ever a good one?
Read MoreTo save or not to save: that is the question.
Read MoreIt's not all about more powerful monsters.
Read MoreIn case "that GM" is reading this...
Read MoreGMs and designers: remember this.
Read MoreI've been telling my players this for years...
Read MoreHow often have your characters killed Lareth? How often has he killed them?
Read MoreHow many times have you read this to your players?
Read MoreYour game. Your module. Your campaign.
Read More
Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
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