In my long gaming “career” I’ve played under some truly great GMs and some truly terrible ones. Being a great GM is a time consuming labour of love (unless you are one of the special ones) as you labour over creating an adventure to enjoy with your players. Being a terrible GM is easy.
Read MoreStruggling figures swarm over the doomed ship’s deck as huge waves break over its side. Caught on barely submerged rocks, which have ripped its bottom out, the ship begins to break up as the PCs battle a group of monstrous, depraved cultists struggling to open an extra-planar gate through which their be-tentacled master will enter the world!
Read MoreI’ve written before about how to be a good gamer. Sometimes it’s fun—and useful—to look at the other side of the coin. Sometimes it’s worthwhile thinking about how you could ruin a gaming session. Knowing what ruins a gaming session makes it easier to avoid doing those things.
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Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.