Windy Corner is a busy junction. Here, three roads meet, and chaos ensues. It is often jammed with carts, wagons and frustrated pedestrians. Thieves and cutpurses stalk the crowd while pedlars sell refreshments of dubious origin from battered handcarts.
Read MoreVentla’s Lament threads its narrow, crooked and gloom-shrouded way through the slum. Named for a streetwalker found dead years ago it is a fetid, dangerous place. Desperate, predatory folk live in the tottering houses flanking the alley. The watch never come here.
Read MoreThe Broken Path meanders passed scores of once well-to-do homes. High walls pierced by locked or bricked-up gates flank the path. Overshadowed by hoary trees, moss and weeds grow thickly in this cobbled, little-used alley.
Read MoreDead Man’s Court huddles within a ring of lofty, dilapidated tenements. A covered passage cuts through each building to the shadow-filled, cobbled court. Corpses discovered here with shocking regularity spawn lurid rumours of ghosts, vampires and cultists.
Read MoreBlood Alley runs behind a row of butchers, chandlers, tanners and other foul-smelling businesses. Blood, offal and other unidentifiable things make the muddy ground slick. Heaps of rotting, stinking rubbish, and swarms of voracious rats, makes this a place to avoid.
Read MoreDandy’s Way is a notorious trouble spot. This gloomy, shoulder-width wide alley runs between two rough taverns. It is a handy cut-through, if no one is coming the other way. Visitors should be wary of what lies underfoot, in this fetid rubbish-strewn alley.
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It’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.