This month, we have gorgons, griffons, moneychangers and alchemists. Which is the most terrifying?
Read MoreAn otherworldly evil festers in the bowels of the Lost Eyrie of the Demon King. And now that evil has attracted a powerful servant—a servant wreaking death and destruction on the surrounding countryside and villages. The local villagers need adventurers to eradicate this terrible threat, but will the heroes realise that something even worse lurks in the eternal dark of the Lost Eyrie of the Demon King?
Read MoreFor centuries, the adherents of a strange cult have harvested the skulls of learned folk and interred them in the so-called Halls of the Undying Oracles. Thus, their knowledge is safeguarded for future generations. Now an earthquake has severely damaged the Halls. Was it a natural event, divine punishment for the cult’s blasphemous works, or is something more sinister going on?
Read MoreDwarves do not lightly abandon their clan homes. Likely, the last days of the dwarves’ hegemony were marked by savage battles and sorrow. Such terrible events leave their mark on a fallen dwarven hold.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreFor decades, the Erdukr dwarves have been a dwindling folk. But now, all contact with their ancient hold has ceased. What doom has befallen the dwarves? Did they dig too deep, did their ancient enemies, the Orcs of the Flayed Skull, finally triumph, or did some other doom befall them? Whatever the cause of their fall, the answer lies in the Blasted Donjon of the Erdukr Dwarves!
Read MoreAre you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures to life? These focused lists give you, the time-crunched GM, the tools to effortlessly add verisimilitude and detail to your urban adventures.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAs the summer hurtles toward us, we continue to Smash Out GM's Resources designed to make running your games easier, less stressful and more fun. GMs should have just as much fun as players, after all.
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