Slavers and cannibals gnolls are a horror to fight, and even more terrible to be captured by. Vicious and lazy they wander the hills with their hyena pets looking for treasures to steal, carrion to feed upon and slaves to take back to their primitive camps.
Read MoreIn case "that GM" is reading this...
Read MoreGMs and designers: remember this.
Read MoreWithin wizard’s towers, terrible, eldritch deeds are wrought and strange, otherworldly research is carried out to its logical, but sometimes unwise, conclusion. Such arcane works leave their mark on the fabric of the place.
Read MoreI've been telling my players this for years...
Read MoreHow often have your characters killed Lareth? How often has he killed them?
Read MoreHow many times have you read this to your players?
Read MoreYour game. Your module. Your campaign.
Read MoreSome urban landmarks are only notable in the immediate locality. The landmarks below could appear in virtually any village, town or city.
Read MoreSo, so true. D&D is so much more than a mindless hackfest.
Read MoreMake it your own.
Read MoreEvery town and city has landmarks great and small.
Read MoreAs a DM, I’m a big fan of not fudging dice rolls. With challenge comes reward.
Read MoreWhich is why it is awesome.
Read MoreYikes.
Read MoreWhere do I Sign Up?
Read MoreToday, Gary smashes it out of the park.
Read MoreShunned by most, the witch is the taker of children, bringer of bad harvests and seducer of good men. Living apart from good honest folk, the witch plays on superstitions to create her terrifying reputation. Beware the dark woods…
Read MoreWhen you strip roleplaying games back to their basics there you find imagination and creativity.
Read MoreRoleplaying is a social, group-orientated hobby. Everyone--players and DM alike-- should enjoy it. Don't be the person who forgets to help their friends have fun.
Read More
It’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.