Ruined castles dot the landscape of every campaign.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWelcome to the Raging Swan Press blog. Herein you’ll find resource and advice articles to make your game better. From time to time, we’ll also post exciting Raging Swan Press news!
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At Raging Swan Press, we believe that games set in a richly detailed, immersive world are better than games that are not. It should come as no surprise that we are huge fans of dungeon dressing, but what exactly is dungeon dressing, and why do we keep going on about it?
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Set sail for adventure on the Picaroon Peninsula! Stretching from the isolated pirate stronghold of Deksport in the west with its three violent, feuding rulers, to the mysterious Forest of Gray Spires in the east, the Picaroon Peninsula is home to ruthless buccaneers, cannibal cults, crumbling tree-choked ruins and pirate curses.
The Baleful Wanderer, Blood Moon, Well House, Tavern Cinderspire and Bibeldoop
Centuries ago, another settlement stood where Dulwich now stands. Much of the area's ancient history has been forgotten—lost to time and memory. However, some buried or lost fragments of the past yet remain…
A free GM’s Resource for any fantasy roleplaying game.
Everyone—even the powerful—has enemies, and the Nameless Mage was no exception…
A free GM’s Resource for any fantasy roleplaying game.
We storm into February with a small flock of new resources for your gaming pleasure along with some new pages for our website.
The Duchy of Ashlar is small and constrained. Always, the forces of evil and shadow press inwards upon its borders. If it were not for a stout few, death and darkness would have long ago overwhelmed the land. Dunstone was once Ashlar's northern bulwark. Now…
Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.
Merchants, traders, artisans, and some ordinary folk, need somewhere to store their bulky goods. Some own their own warehouses, while others hire the requisite space on a temporary basis.
A free GM’s Resource for any fantasy roleplaying game.
Ruined castles dot the landscape of every campaign.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOne of the quintessential locales for adventurers to rest between adventures, a fort on the borderlands is a safe haven offering many of civilisation’s beguiling comforts. Here adventurers can rest and recuperate between expeditions into the wilderness.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreYesterday, version 1 of the Swandex—a new GM's Resource from Raging Swan Press— went live at our store.
Read MoreAll good things must come to an end, and the 20 Things line is a good thing.
Read MoreAncient ruins, lost mines and strange burial sites often lurk in the hilly wilderness areas bordering civilised lands. Adventure lies in such places.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThese fierce winged predators patrol vast areas in search of fresh meat. They prefer dismal lairs—typically underground or in caves—in warm places. They eat virtually anything but prefer human flesh.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreInheritors of an ancient curse, lamias lurk in the desert's ruined and decayed forsaken places. Hate fills these fast and powerful predators. They work toward the destruction of good-aligned shrines and temples. Many lamias have mystical powers.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAlong with their extreme strength, iron constitution and low intelligence, the primary difference between trolls and more civilised humanoids is their fearless attitude to combat; furiously attacking any sizeable living creature they trust to their regenerative abilities to see them through any battle.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreHome to myths and legends, the ancient, primal forests of the world hold many strange sites, otherworldly civilisations and overgrown ruins. Such places are ripe for adventure.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSuitable for any fantasy roleplaying game, such as Fifth Edition (5e), OSR and Pathfinder, this collection gives you an awesome set of resources for a 50% discount.
Read MoreOwlbears are a staple of low-level adventures. There is little as frightening for neophyte adventurers than facing down this mad mixture of bear and owl.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA mining town is a busy place full of sights and sounds both mundane and exciting. Here can be experienced the harsh reality of a borderland town.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreScions of the night, vampires live among the prey they feed on; the presence of a vampire often causes chaos and panic. A vampire’s lair is not for the weak-hearted.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreSometimes the thief finds the trap, picks the lock or fits the hidden treasure. Sometimes they fail, and when they do it is fun to describe the failure; “You find nothing” is a pretty boring result.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreA port town is a busy place full of sights and sounds both exotic and mundane. Here can be sampled the delights of many different lands.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOgres are generally stupid and brutish creatures. When encountered in their lairs, ogres react violently to the intrusion.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreHidden in plain sight amongst the houses and shops of local neighbourhoods, cultists worship ancient beings and profane gods. Hidden cellars and secret rooms are the locales for their foul dens of worship and sacrifice.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe crooked alleyways and seedy taverns of the slums are frequent destinations for urban adventurers.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe ghoul is a creature of nightmare. From the packs of mindless, carrion-eating undead to the ancient civilisations deep underground, screaming adulation to their sheep-headed god Orcus, all ghouls have one thing in common: an eternal, gnawing hunger that no amount of flesh can sate.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreGM's Miscellany: 20 Things VII is now available for pre-order.
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It’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.