Quintessential dungeon scavengers, gelatinous cubes engulf all in their path. Untold numbers of neophyte adventurers have met their doom in the depths of a gelatinous cube. Sometimes their death leaves behind treasure for luckier, or more skilled, adventurers to retrieve.
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Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.