The aboleth…impossibly ancient and impossibly evil. These masters of the deep are the implacable foe of many adventurers. One of their most dangerous and insidious powers is the ability to dominate almost anyone unfortunate enough to encounter them. Using such powers, they set friend against friend, unleashing betrayal from among their enemies’ midst. Thus has been spelt the doom of many adventuring parties.
Read MoreSadly for adventurers (violent, painful) death is a part of life. Of course, death isn’t the end of the adventure! A powerful—or rich—character probably has the wealth or the friends to return them to life. In game, this is often handled quickly and easily. At worst, the character might lose some experience points or perhaps a level. Sometimes, there is literally no penalty for dying (except embarrassment or the loss of thousands of gold pieces).
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Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.