The ghoul is a creature of nightmare for any adventuring group. From the packs of mindless, carrion-eating undead to the ancient civilisations deep underground, screaming adulation to their sheep-headed god Orcus, all ghouls have one thing in common. An eternal, gnawing hunger that no amount flesh can ever sate.
Read MoreOwlbears are a staple of low-level adventures. There is nothing more frightening for neophyte adventurers than facing down this mad mixture of bear and owl.
Read MoreFew fantasy foes are as iconic as goblins. Use the goblins below, to add flavour and personality to the foes in your campaign!
Read MoreSet sail for adventure on the Picaroon Peninsula! Stretching from the isolated pirate stronghold of Deksport in the west with its three violent, feuding rulers, to the mysterious Forest of Gray Spires in the east, the Picaroon Peninsula is home to ruthless buccaneers, cannibal cults, crumbling tree-choked ruins and pirate curses.
Read MoreOnce a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs and pain-filled moans of the dying and the wails of the survivors mourning their dead. Over half the population died, and many of the survivors packed and fled.
A few folk yet dwell in Ashford among the abandoned, deserted homes of their friends and neighbours, but it is now a quiet, mournful place. Weeds choke its abandoned gardens and untilled fields. Wolves, foxes and other less natural predators gnaw at the weathered bones filling the village’s open plague pit. The surviving villagers are distrustful of strangers, shunning them whenever possible, and few find welcome, cheer or solace in Ashford.
Read MoreCunning ambush predators, ropers lie in wait pretending to be stalagmites so their prey blunder too close to escape.
Use these lists to add depth and flavour to a roper’s lair.
Read MoreBy day, Aubade’s cobblestone streets are eerily quiet and still, the village seemingly abandoned. At night, though, regularly spaced lampposts along the winding lanes blaze to life, the village shining like a land-bound star and illuminating residents hard at work as if it were the middle of the day.
Read MoreStatues come in many shapes and sizes and are a staple of most dungeons. Statues are a great way of adding depth and verisimilitude to a dungeon. (But remember, paranoid players may assume a lavishly described statue is important or that it may animate and attack them!)
Use these lists, to add statues into your dungeon.
Read MoreStatues come in many shapes and sizes and are a staple of most dungeons. Statues are a great way of adding depth and verisimilitude to a dungeon. (But remember, paranoid players may assume a lavishly described statue is important or that it may animate and attack them!)
Use this list, to generate interesting features for your statues.
Read MoreBeacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty survivors rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over half their neighbours left or were killed in the storm, but they feel they have a duty to seafarers who become stranded along the remote stretch of coast. However, the truly insane person may be the lighthouse keeper who believes the deluge that destroyed Beacon Cove was a precursor to an invasion from beneath the waves.
Read MoreSmugglers are naughty chaps; intent on dodging the lawful taxes of the realm they work at night to bring in valuable or illegal items destined for the black market. Thus, smugglers’ lairs are (or should be) flavoursome and different to a “normal” dungeon.
Use these lists, the add depth and flavour to the smugglers’ dens in your campaign:
Read MoreDressing, detail and flavour can elevate your game. Role-playing is a game of the imagination and anything you can do to help your players dive into your campaign world and suspend their disbelief is a good thing. Let Raging Swan Press help! In 2019, patrons supporting Raging Swan Press at the $2 and up level got a free copy of that month’s 20 Things instalment and both monthly instalments in the Monstrous Lairs line.
Read MoreThe thriving village of Edgewood stands in the very shadow of the Shadetimer Forest. For a century, it has prospered. Wars, droughts and pestilence striking other nearby settlements never seem to affect the village, and yet tragedy mars life in Edgewood. For every year, terror stalks the village and its inhabitants die seemingly random, but horrible and gruesome, deaths. Thus, despite its prosperity, Edgewood remains a small place, and few travellers remain there for long.
Read MoreDunstone’s granite walls sprawl lazily across a hilltop south of the massive Mottled Spire. In bygone times, monsters sallied from the Mottled Spire’s twisted canyons, their onslaughts only stopped by the brave Dunstonian forces. Now after generations of quiet, the town’s once formidable moat is used by grazing sheep and playing children. The insular community has become peaceful but peace has led the town to become stuck in its old ways. A new ruler seeks to slough of Dunstone’s years of quiet and idleness to usher the town into a new era. Guilds practice their crafts, preparing to send their goods throughout the Duchy of Ashlar. Yet, the Mottled Spire and the environs beyond are never quiet. A vile creature has emerged from Gloamhold’s depths to prey on the unsuspecting townsfolk.
Read MoreFound throughout the wild and abandoned places of the world, giant spiders dwell both above and below ground. They attack any creature disturbing their nests and are aggressive predators. Although essentially unintelligent, they are adept at using their webs and poison to immobilise and kill prey. Some giant spiders can grow to truly monstrous proportions and even the smallest giant spider can spell a neophyte adventurer’s doom.
Read MoreFeral cave dwellers, troglodytes are the fallen scions of a once mighty empire. Now they are little more than savage scavengers. Use these four lists, to breathe depth and flavour into the troglodyte warrens in your campaign.
Read MoreAdventures often spend days or even weeks in the wilderness. Whether they are searching for a lost burial crypt from an elder civilisation or exploring the land at the behest of their noble employer it is inevitable they'll camp out in the wilds at some point.
Read MoreZombies are classic monsters. They appear in practically every role-playing game in every genre. However, zombies often end up as nothing more than generic, bland enemies. That’s a shame as their appearance and accoutrements could provide clues as to their fate and inject more flavour and detail into an otherwise standard combat encounter.
Read MoreAre you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your session to life? Well fear not! This article presents four lists to help you add depth and verisimilitude to the goblin lairs in your campaign.
Read MoreLast known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village above. Strange fungi and mushrooms grow around the lake’s shore and stranger fish dwell in its lightless watery depths. Humans and dwarves fish the lake and harvest these unique plants in an increasingly uneasy peace. Now the jealous attentions of the greedy lord of the village above fall on Don Galir and taxes slowly increase. The reclusive, secretive dwarves of the Erdikr clan work hard to fortify their hold and to attract more of their brethren to Don Galir while some secretly plot to regain their fallen dragon-infested holds lying far to the south.
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We storm into February with a small flock of new resources for your gaming pleasure along with some new pages for our website.