How can Raging Swan Press help you have more gaming fun?
Read MoreThis question popped into my head yesterday:
What is the most challenging thing about GMing for you?
Read MoreWhat makes a GM great? Is is rules knowledge, an ability to do character voices or something else entirely?
Let Raging Swan Press know, in the comments below.
Read MoreSome adventures like Keep on the Borderlands or the Village of Hommlettare classics. Other adventures are somewhat less good. But what makes an adventure awesome?
Read MoreMany old-school modules are legendary. The Keep on the Borderlands, Against the Cult of the Reptile God, the Village of Hommlet and more share a special place in gamers' hearts everywhere. But what's your favourite old-school module?
Read MoreDungeons are literally the bedrock of the hobby. They have been a core concept of the game from the first campaigns.
All dungeons are not created equal, however. Some are great, some are terrible and some are mediocre.
Read MoreHere at Raging Swan Press, we are always looking for ideas for 20 Things articles. We've published hundreds of articles over the last four years, but there's still so much left to do, and so many lists left to write! Let me know what 20 Things style articles you'd like to see by leaving a comment.
Read MoreI’m not trying to start a fight. Instead, I’m trying to understand what common problems GMs face when preparing or running our games.
Read More
Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.