A port town is a busy place full of sights and sounds both exotic and mundane. Here can be sampled the delights of many different lands.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWelcome to the Raging Swan Press blog. Herein you’ll find resource and advice articles to make your game better. From time to time, we’ll also post exciting Raging Swan Press news!
Check out our recent posts, many of which include free downloads, or visit the Archive to browse all our blog posts.
Normally places for the poor or the penny-wise, boarding houses offer lodgings and food; most such places offer only the barest of essentials to their guests.
A free GM’s Resource for any fantasy roleplaying game.
Far below the sunlit surface lie places and things undreamt of by decent commonfolk. Some such things have never seen the light of day, while others have escaped into the Underlands to escape the hated sun.
A free GM’s Resource for any fantasy roleplaying game.
It’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.
It’s always the perfect time to game, and we hope you can find something below that will help you have more fun with your friends!
Small roadside shrines appear in many towns and cities. They venerate important saints, local deities, or gods without a formal church in the area and are often tended by a small group of dedicated lay worshippers.
A free GM’s Resource for any fantasy roleplaying game.
One or more stables can be found in any settlement of note—and many of those without note.
A free GM’s Resource for any fantasy roleplaying game.
At Raging Swan Press, we believe that games set in a richly detailed, immersive world are better than games that are not. It should come as no surprise that we are huge fans of dungeon dressing, but what exactly is dungeon dressing, and why do we keep going on about it?
With Citadel on the Wilderlands now out in the world, our attention turns to the Late 2024 edition of Shadowed Keep on the Borderlands and the Player's Guide to Citadel on the Wilderlands!
A port town is a busy place full of sights and sounds both exotic and mundane. Here can be sampled the delights of many different lands.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreOgres are generally stupid and brutish creatures. When encountered in their lairs, ogres react violently to the intrusion.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreHidden in plain sight amongst the houses and shops of local neighbourhoods, cultists worship ancient beings and profane gods. Hidden cellars and secret rooms are the locales for their foul dens of worship and sacrifice.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe crooked alleyways and seedy taverns of the slums are frequent destinations for urban adventurers.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreThe ghoul is a creature of nightmare. From the packs of mindless, carrion-eating undead to the ancient civilisations deep underground, screaming adulation to their sheep-headed god Orcus, all ghouls have one thing in common: an eternal, gnawing hunger that no amount of flesh can sate.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreMany secrets and dangers lurk in the world’s noisome, fetid swamps. Sunken civilisations, primitive lizard folk tribes and more all await adventurers brave enough to dare the sucking mire.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreAdventurers are drawn to marshland towns like flies to dung. Opportunities for wealth and glory lurk in deep, remote swamps and such towns are welcome places to rest, recuperate and resupply.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreCrypts, catacombs and sepulchres are common adventuring locales. Therein lurk the undead and glimmering treasures long lost to the world.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreEvery village, town or city has its own laws, traditions and customs. Others have notable buildings and features. Some are normal. Some are decidedly odd.
Read MoreThe most ferocious of all the chromatic dragons, red dragons are terrifying enemies. Their lairs are unique places full of danger.
You can download this material for free as a .pdf and .txt file by hitting the button at the bottom of this post.
Read MoreWoodlands are ripe locales for adventure. Under their boughs old ruins moulder, bandits lair and evil humanoids plot their next raids. Almost every adventurer will one day sally forth into a woodland in search of gold and glory.
You can download this material for free as a .pdf and .txt file by hitting the button at the bottom of this post.
Read MoreCivilisations rise and fall. Peoples come and go. Whether it be crumbling walls, moss-wreathed burial cairns or sunken lanes these earlier people leave their mark upon the landscape.
Read MoreSaare’s Pit has another, more lurid, name—and for good reason. The Pit of Unquiet Souls squats at the centre of a nest of macabre tales of madness, horror and death. It is said, those who spend too much time in the abandoned mine often go mad or disappear entirely, and old miners’ tales tell of the pit’s very rocks whispering horrible secrets to those toiling in its bowels. Still, there are those who think treasure yet lurks in the mine and will brave its terrors to retrieve them.
Read MoreWoodlands are ripe locales for adventure. Under their boughs old ruins moulder, bandits lair and evil humanoids plot their next raids. Almost every adventurer will one day sally forth into a woodland in search of gold and glory.
Read MoreIn my campaign, Sir Ozloc is a living legend. Unlike his companions.
Read MoreAn adventurer has a wondrous magical item for sale. The item may be surplus to requirements, or the adventurer may be retiring…
Read MoreWhen your characters return from a successful adventure laden with loot their thoughts often turn to shopping. Curio shops, pawn shops and the like are ripe venues for browsing and haggling. Use these lists to add depth and verisimilitude to the curio shops, pawn shops and market stalls in your campaign.
Read MoreUrban adventures are often set in slums. In slums, the long arm of the law is often absent, thieves and cultists are rife; opportunities for adventure abound.
Read MoreThe furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People. Deep within the forest, a narrow, rock-choked defile piled deep with shadow cuts through a nameless range of rugged, tree-shrouded hills birthing dark, fearsome legends of terrifying monsters and glittering, doom-laden treasures. The perils of the Lonely Coast are legion and thus there is always a need for those with stout hearts and skill with blade and spell, or for those merely hungry for glory, to defend humanity’s most tenuous enclave.
Read MoreA horrible amalgamation of dragon, goat and lion, the bizarre chimera hunts to feed the urges of three monstrous beasts rolled into one. Use these lists, to add depth and flavour to the chimera dens in your campaign.
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Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.