Posts in GM's Resource
Dungeon Dressing: Secret Doors

Secret doors are prolific in literature and even more ubiquitous in fantasy gaming. Rare is the dungeon crawl that doesn’t feature a handful of cunningly hidden secret doors. The challenge is in making each door a unique experience worth a few moments of wonder instead of just another excuse for a search check.

A free GM’s Resource for any fantasy roleplaying game.

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Dungeon Dressing: Wells

Wells are important places in dungeons—a well might be the only readily accessible source of drinking water in the entire place. Given most dungeon denizens require water those controlling a well can become wealthy and powerful charging others for the water they draw. Thus, a well can also be a source of much conflict between the dungeon’s denizens as they all seek to gain control of such an important resource.

A free GM’s Resource for any fantasy roleplaying game.

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Dungeon Dressing: Altars

Altars dedicated to dark, forbidden powers are a staple of many fantasy dungeons. Here, evil high priests officiate over bloody, blasphemous services or cultists gather to worship their terrible patron. Such locales are thus often an excellent place to find and slay said evil-doers or to recover their hidden treasures. A few such locales have even established a tenuous link with the deity itself, and strange, odd effects occur in their immediate vicinity.

A free GM’s Resource for any fantasy roleplaying game.

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