Posts in GM's Resource
Dungeon Dressing: Bridges

A bridge normally crosses a river, ravine, chasm, gorge or another obstacle. In a dungeon, a bridge could also span a deadly lava flow, glacial lake, pit of spikes, the den of dangerous subterranean creatures or other outlandish terrain feature. Deep pits (or more perilous falls) make bridges dangerous terrain to cross and fight on, particularly for characters without the ability to fly.

A free GM’s Resource for any fantasy roleplaying game.

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Dungeon Dressing: Walls

One is hard-stretched to design a dungeon without noting the appearance of its walls. Whether the dungeon is an ancient and forgotten crypt haunted by the ghosts of yesteryear or a newly-built den of smugglers and slavers staffed by men most foul, a dungeon’s walls help set the tone for an adventure as well as player expectations for what horrors might lurk within.

A free GM’s Resource for any fantasy roleplaying game.

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Dungeon Dressing: Fountains

While often crafted to represent beautiful people, ferocious beasts, heroes or deities, fountains also serve a vital function by providing fresh drinking water. Fountains in a dungeon or cavern setting may be artistic creations of the current or past occupants, altars to deities (fair or foul) or something else entirely.

A free GM’s Resource for any fantasy roleplaying game.

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Dungeon Dressing: Pools

Pools add an element of mystery to a dungeon. In their often murky depths, they can hide both treasure, monsters or other secrets. Dungeon pools can be magical or mundane. Some are naturally occurring with swiftly flowing water, while others feature elaborate fountains, traps or other features. It is a brave adventurer who willing steps into unknown waters.

A free GM’s Resource for any fantasy roleplaying game.

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