The Bard & Pyre is a place for serious and quiet drinking and gambling. Brawls are frequent, and deaths not unheard of, in this cellar tavern. Its dour owner, the ex-pirate Ari Tapo (NE male human), hates singing, dancing and music.
Read MoreThe Broken Path meanders passed scores of once well-to-do homes. High walls pierced by locked or bricked-up gates flank the path. Overshadowed by hoary trees, moss and weeds grow thickly in this cobbled, little-used alley.
Read MoreSipi Vihas (CN male human) walks with a bad limp and rails against the injustice that put him in that cart’s way. A self-proclaimed genius he has many views on many things, but few friends. Sipi wears old, stained robes. He rarely shaves or washes.
Read MoreKaleva’s Cuts hides a dark secret. Kaleva is a Braalite cultist and uses his butcher’s shop to dispose of his sacrifices’ remains. The shop backs onto a rowdy pub and the noise from its taproom masks any odd sounds coming from Kaleva’s workshop.
Read MoreDead Man’s Court huddles within a ring of lofty, dilapidated tenements. A covered passage cuts through each building to the shadow-filled, cobbled court. Corpses discovered here with shocking regularity spawn lurid rumours of ghosts, vampires and cultists.
Read MoreRusi Niera (N old male human) “worries” about the local whores and works tirelessly to save them from themselves. A wealthy merchant this clever letch professes deep religious beliefs, but is a hypocrite and bounder. Skinny and bald, Rusi dresses well.
Read MoreCoppers offers a vast array of wares. Disorganised, piled-high shelves fill the shop’s dingy interior, and everything costs less than a silver penny. Albin Panu (LE old male human) owns the place and has a reputation as a peerless skinflint.
Read MoreAatami Himottu (CN male half-elf) cuts a dapper figure in his fine red doublet and matching hose. A fop and a dandy, Aatami fancies himself a master with a rapier and loves duelling to first blood. A thin scar on his left cheek adds to his look of derring-do.
Read MoreBlood Alley runs behind a row of butchers, chandlers, tanners and other foul-smelling businesses. Blood, offal and other unidentifiable things make the muddy ground slick. Heaps of rotting, stinking rubbish, and swarms of voracious rats, makes this a place to avoid.
Read MoreAri’s—cramped and dingy as it is—has a reputation as a place where anything can be had. Most assume this basement-shop is a thieves’ guild front, and they’d be right. The pale and skinny owner, Ari Osma (CN male human), drives a hard bargain, and never forgets a face.
Read MoreAhti Leino (N male human) broods over past failures and future disasters. Wracked by inadequacy, Ahti is a taproom regular, enthusiastic brawler and drunkard. He is bald and has shaggy eyebrows, bulging arms and a solid paunch.
Read MoreDandy’s Way is a notorious trouble spot. This gloomy, shoulder-width wide alley runs between two rough taverns. It is a handy cut-through, if no one is coming the other way. Visitors should be wary of what lies underfoot, in this fetid rubbish-strewn alley.
Read MoreEarlier this week, I posted up a first look at some ten-second material. I thought you might like to see some more examples:
Read MoreI’ve been thinking about how to make our dressing-style materials easier to use in game.
Read More
Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.