My players love verisimilitude...
Read MoreI bet there is loot just lying around for the taking in there…
Read MoreSounds like an interesting challenge...
Read MoreI've had DM's ignore this piece of advice. It sucks when that happens.
Read MoreIt is a cooperative game after all..
Read MoreThe furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People. Deep within the forest, a narrow, rock-choked defile piled deep with shadow cuts through a nameless range of rugged, tree-shrouded hills birthing dark, fearsome legends of terrifying monsters and glittering, doom-laden treasures. The perils of the Lonely Coast are legion and thus there is always a need for those with stout hearts and skill with blade and spell, or for those merely hungry for glory, to defend humanity’s most tenuous enclave.
Read MoreIn my experience, players either have too much or not enough.
Read MoreDo you want to get 20 Things articles written specifically for your campaign?
Do you want to join the party?
Read MoreA horrible amalgamation of dragon, goat and lion, the bizarre chimera hunts to feed the urges of three monstrous beasts rolled into one. Use these lists, to add depth and flavour to the chimera dens in your campaign.
Read MoreThe urge to tag every member of my gaming group here is almost overwhelming...
Read MoreCool old-school development to proceedings. If only someone had infravision!
Read MoreIs there ever a good one?
Read MoreTo save or not to save: that is the question.
Read MoreIt's not all about more powerful monsters.
Read MoreSlavers and cannibals gnolls are a horror to fight, and even more terrible to be captured by. Vicious and lazy they wander the hills with their hyena pets looking for treasures to steal, carrion to feed upon and slaves to take back to their primitive camps.
Read MoreIn case "that GM" is reading this...
Read MoreGMs and designers: remember this.
Read MoreWithin wizard’s towers, terrible, eldritch deeds are wrought and strange, otherworldly research is carried out to its logical, but sometimes unwise, conclusion. Such arcane works leave their mark on the fabric of the place.
Read MoreI've been telling my players this for years...
Read MoreHow often have your characters killed Lareth? How often has he killed them?
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