Adventurers often need henchfolk and hirelings to round out their party. Often, however, such folk end up being nothing more than one-dimensional fighters, clerics or whatever.
Read MoreAdventurers often need henchfolk and hirelings to round out their party. Often, however, such folk end up being nothing more than one-dimensional fighters, clerics or whatever.
Read MoreDuring the course of their adventures, our heroes are likely to slay many evil wizards (and loot their bodies). Sadly, most such individuals seem to never carry anything beyond a spell component pouch, a few magic items and some loose coinage. Use this list, to add depth and flavour to a dead wizard’s possessions
Read MoreWearing comfortable clothing suitable for sea travel, this human woman stands just over five feet tall. She keeps her light brown hair closely cut and wears a patch over her right eye.
Read MoreCaptives are a staple feature of almost every dungeon. No doubt, the dungeon’s denizens have dealt with intruders before—or emerged from their lair in search of slaves, sacrifices or food; captives (of all sorts) are the result.
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Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.