Auni Kallas (N female half-elf) worships Behron, god of travel. She’s just starting out, but wants to visit every nearby village and town. She’s friendly and happy to travel with like-minded groups. Auni's also a survival expert.
Read MoreMagical gates and portals are a staple feature of many dungeons. characters stepping through them are often whisked off to a new exciting (and dangerous) adventure locale.
Read MoreThe Three Maidens—ancient, worn obelisks of unknown origin—form part of the Blind Fiddler’s wall. Faint, illegible carvings cover the stones where they protrude into the street. Unknown to most, a fourth Maiden comprises part of the tavern’s cellar wall.
Read MoreWindy Corner is a busy junction. Here, three roads meet, and chaos ensues. It is often jammed with carts, wagons and frustrated pedestrians. Thieves and cutpurses stalk the crowd while pedlars sell refreshments of dubious origin from battered handcarts.
Read MoreMagical gates and portals are a staple feature of many dungeons. characters stepping through them are often whisked off to a new exciting (and dangerous) adventure locale.
Read MoreVappu Aikio (CN female human) paints strange, otherworldly vistas of disconcerting aspect. Dwelling in a cramped, rundown garret Vappu is always short of money. Consumed by her art she cares little for her appearance or health. She seeks a patron.
Read MoreThe Blind Fiddler offers cheap beer, sour wine and wild times. Raucous laughter, drunken singing and wild yells often come from this ramshackle tavern. Kuura Tuntia (N male human), the gregarious alcoholic owner, welcomes any with coin. Drinking here isn’t for the faint-hearted.
Read MoreVentla’s Lament threads its narrow, crooked and gloom-shrouded way through the slum. Named for a streetwalker found dead years ago it is a fetid, dangerous place. Desperate, predatory folk live in the tottering houses flanking the alley. The watch never come here.
Read MorePits are a lurking danger that have spelled the doom of countless adventurers. Pits can be used to kill, injure or trap intruders, to block progress or to prevent escape. An explorer trapped in a pit with no way of getting out is at the mercy of the first creature or character to discover their predicament.
Read MoreTuure Raita (NE old male human) sculpts lifelike waxen figures which he paints, dresses and displays in a back room museum of his chandlery. Some figures depict normal folk. Others take more blasphemous, disturbing forms. Tuure emits a faint miasmic scent.
Read MoreThe Bard & Pyre is a place for serious and quiet drinking and gambling. Brawls are frequent, and deaths not unheard of, in this cellar tavern. Its dour owner, the ex-pirate Ari Tapo (NE male human), hates singing, dancing and music.
Read MoreQuintessential dungeon scavengers, gelatinous cubes engulf all in their path. Untold numbers of neophyte adventurers have met their doom in the depths of a gelatinous cube. Sometimes their death leaves behind treasure for luckier, or more skilled, adventurers to retrieve.
Read MoreThe Broken Path meanders passed scores of once well-to-do homes. High walls pierced by locked or bricked-up gates flank the path. Overshadowed by hoary trees, moss and weeds grow thickly in this cobbled, little-used alley.
Read MoreSipi Vihas (CN male human) walks with a bad limp and rails against the injustice that put him in that cart’s way. A self-proclaimed genius he has many views on many things, but few friends. Sipi wears old, stained robes. He rarely shaves or washes.
Read MoreDungeons are literally the bedrock of the hobby. They have been a core concept of the game from the first campaigns.
All dungeons are not created equal, however. Some are great, some are terrible and some are mediocre.
Read MoreKaleva’s Cuts hides a dark secret. Kaleva is a Braalite cultist and uses his butcher’s shop to dispose of his sacrifices’ remains. The shop backs onto a rowdy pub and the noise from its taproom masks any odd sounds coming from Kaleva’s workshop.
Read MoreDead Man’s Court huddles within a ring of lofty, dilapidated tenements. A covered passage cuts through each building to the shadow-filled, cobbled court. Corpses discovered here with shocking regularity spawn lurid rumours of ghosts, vampires and cultists.
Read MoreRusi Niera (N old male human) “worries” about the local whores and works tirelessly to save them from themselves. A wealthy merchant this clever letch professes deep religious beliefs, but is a hypocrite and bounder. Skinny and bald, Rusi dresses well.
Read MoreCoppers offers a vast array of wares. Disorganised, piled-high shelves fill the shop’s dingy interior, and everything costs less than a silver penny. Albin Panu (LE old male human) owns the place and has a reputation as a peerless skinflint.
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It’s no secret that at Raging Swan Press, we are big fans of dressed dungeons. A dressed dungeon feels more real than an undressed dungeon. A dressed dungeon engages your players’ imaginations, promotes creative play and helps them immerse themselves in the adventure.