So, so true. D&D is so much more than a mindless hackfest.
Read MoreMake it your own.
Read MoreAs a DM, I’m a big fan of not fudging dice rolls. With challenge comes reward.
Read MoreWhich is why it is awesome.
Read MoreYikes.
Read MoreWhere do I Sign Up?
Read MoreToday, Gary smashes it out of the park.
Read MoreWhen you strip roleplaying games back to their basics there you find imagination and creativity.
Read MoreRoleplaying is a social, group-orientated hobby. Everyone--players and DM alike-- should enjoy it. Don't be the person who forgets to help their friends have fun.
Read MoreBasic and timeless Gygaxian wisdom. Don't lose sight of it.
Read MoreThe characters should not be the only things creeping through the dark of the dungeon in search of loot and/or prey. Other things lurk in the ebon shadows of the underworld, waiting for foolhardy adventurers to wander by…
Read MoreIn my long gaming “career” I’ve played under some truly great GMs and some truly terrible ones. Being a great GM is a time consuming labour of love (unless you are one of the special ones) as you labour over creating an adventure to enjoy with your players. Being a terrible GM is easy.
Read MoreStruggling figures swarm over the doomed ship’s deck as huge waves break over its side. Caught on barely submerged rocks, which have ripped its bottom out, the ship begins to break up as the PCs battle a group of monstrous, depraved cultists struggling to open an extra-planar gate through which their be-tentacled master will enter the world!
Read MoreWhat makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose is to guard a chest and get whacked to death by the PCs good design? Absolutely not.
Thousands of words have been written about the mechanics of encounter design. Such mechanics are undoubtedly important, but there are other, foundational aspects of good encounter design a GM should consider when designing an adventure and its constituent encounters.
Read MoreI’ve written before about how to be a good gamer. Sometimes it’s fun—and useful—to look at the other side of the coin. Sometimes it’s worthwhile thinking about how you could ruin a gaming session. Knowing what ruins a gaming session makes it easier to avoid doing those things.
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Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.