Don Galir at a Glance

Last known hold of the dwarves in Ashlar, shadow-cloaked Don Galir lies hard against Lake Thraren dark, cold waters in a massive cavern buried directly beneath the human village of Wellswood. Dozens of wells, illuminating the lake’s dark, unknowable deep waters with faint shafts of light and link the lake below with the village above. Strange fungi and mushrooms grow around the lake’s shore and stranger fish dwell in its lightless watery depths. Humans and dwarves fish the lake and harvest these unique plants in an increasingly uneasy peace. Now the jealous attentions of the greedy lord of the village above fall on Don Galir and taxes slowly increase. The reclusive, secretive dwarves of the Erdikr clan work hard to fortify their hold and to attract more of their brethren to Don Galir while some secretly plot to regain their fallen dragon-infested holds lying far to the south.

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The Crumbling Tower at a Glance

Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers wandering the surrounds use the ruin as a base. However, unknown to all, a hidden crypt yet lurks under the tower undisturbed these long ages past.

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The Splintered Crypt at a Glance

Famed for his unswerving devotion to his celestial lord and his magical sword, Demon Bane, Kal Voren was a paladin-hero of old. For five decades he stood between Ashlar’s commonfolk and the darkness ever-pressing in on the small, isolated domain. Death is an implacable foe, however, and eventually old age caught up with the redoubtable paladin. Laid to rest not in the scared sepulchre below Tor Abbey but among the hills of his youth Kal Voren’s legend—and stories of his legendary blade—live on long after his hidden crypt was lost to time. 

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The Death King's Forlorn Isle at a Glance

A keening gale tears across the Bitter Sea, parting the clouds above to unveil a turgid crimson moon. Ominous rumbling resounds from the churning waters below. The surface of the sea boils and bubbles like a witch’s cauldron—its waves foaming and swelling like a suppurating sore until a mass of jagged black rock erupts from the lightless depths. The Forlorn Isle has risen. Legend claims the small island holds the tomb of an ancient king whose crimes were so heinous his name was stricken from history. After his death, the weight of his evil deeds caused the isle to sink into the Bitter Sea.

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Deszraul's Hold at a Glance

Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed mistress, the statues are a salutary warning on the dangers of facing a medusa in her lair. But does Deszraul still lair within? Has a band of savage, merciless bandits fallen under her sway? 

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10 Side Effects of Being Dominated by an Aboleth

The aboleth…impossibly ancient and impossibly evil. These masters of the deep are the implacable foe of many adventurers. One of their most dangerous and insidious powers is the ability to dominate almost anyone unfortunate enough to encounter them. Using such powers, they set friend against friend, unleashing betrayal from among their enemies’ midst. Thus has been spelt the doom of many adventuring parties.

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10 Side Effects of Returning from the Dead

Sadly for adventurers (violent, painful) death is a part of life. Of course, death isn’t the end of the adventure! A powerful—or rich—character probably has the wealth or the friends to return them to life. In game, this is often handled quickly and easily. At worst, the character might lose some experience points or perhaps a level. Sometimes, there is literally no penalty for dying (except embarrassment or the loss of thousands of gold pieces).

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10 Ogres with Personality

Giant lumbering savages, ogres are ferocious and dangerous opponents for neophyte adventurers. Violent and cruel they are capable of unimaginable savagery and depravity. Large groups can also pose a significant danger to more powerful and experienced adventuring parties, making ogres the perfect foes for a low- to mid-level campaign. Use these ogres, to inject some flavour and character into your adventures.

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The Shadow Fane at a Glance

Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells in the Shadow Fane below Languard’s High City. The cultists kidnap and murder in their dark god’s name, but recently they made a mistake that threatens their very existence. Instead of kidnaping a beggar the cultists accidentally kidnapped the daughter of a wealthy merchant and he is offering a handsome reward for his daughter’s safe return.

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20 Dungeon Altars

Altars dedicated to dark, forbidden powers are a staple of many fantasy dungeons. Here, evil high priests officiate over bloody, blasphemous services or cultists gather to worship their terrible patron. Such places are thus often an excellent place to find and slay said evil-doers or to recover their hidden treasures. A few such locales have even established a tenuous link with the deity itself and strange, odd effects occur in their immediate vicinity.

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