Idyll at a Glance

Idyll seems like the perfect place to live, but subtle signs something is not right are scattered throughout the village. Why are the residents reluctant to leave the village’s precincts? Why are there so few children in such a prosperous place? How has the village stayed unspoiled with the wasteland surrounding it? Why is the seemingly empty Wardens’ Lodge that once served as the centre of law for Idyll so ominous? Those who investigate Idyll’s mystery too deeply may discover plane-shattering secrets. Whether the curious can capitalise on these secrets is yet another question.

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1,000 Abnormal Ghouls

One of the most commonly encountered forms of undead, ghouls—and their more powerful brethren, ghasts—are rightly feared by adventurers for their paralysing touch and disease-ridden fangs.However, it often seems ghouls end up as nothing more than generic, bland enemies. That’s a shame as their appearance and accoutrements could provide clues as to their fate and inject more flavour and detail into an otherwise standard combat encounter.

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6 Facets of Good Encounter Design

What makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose is to guard a chest and get whacked to death by the PCs good design? Absolutely not.

Thousands of words have been written about the mechanics of encounter design. Such mechanics are undoubtedly important, but there are other, foundational aspects of good encounter design a GM should consider when designing an adventure and its constituent encounters.

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