Crypts, catacombs and sepulchres are common adventuring locales. Therein lurk the undead and glimmering treasures long lost to the world.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreWelcome to the Raging Swan Press blog. Herein you’ll find resource and advice articles to make your game better. From time to time, we’ll also post exciting Raging Swan Press news!
Check out our recent posts, many of which include free downloads, or visit the Archive to browse all our blog posts.
We storm into February with a small flock of new resources for your gaming pleasure along with some new pages for our website.
y of Ashlar is small and constrained. Always, the forces of evil and shadow press inwards upon its borders. If it were not for a stout few, death and darkness would have long ago overwhelmed the land. Dunstone was once Ashlar's northern bulwark. Now…
Successful thieves need a fence—someone willing to buy and sell their ill-gotten gains. Like their customers, such folk must keep their true business secret, and thus, they often openly practise some other legitimate trade.
A free GM’s Resource for any fantasy roleplaying game.
Merchants, traders, artisans, and some ordinary folk, need somewhere to store their bulky goods. Some own their own warehouses, while others hire the requisite space on a temporary basis.
A free GM’s Resource for any fantasy roleplaying game.
Houses of worship and quiet contemplation stand in or near many settlements. Within, the occupants seek spiritual enlightenment in the service of their patron.
A free GM’s Resource for any fantasy roleplaying game.
Normally places for the poor or the penny-wise, boarding houses offer lodgings and food; most such places offer only the barest of essentials to their guests.
A free GM’s Resource for any fantasy roleplaying game.
Crypts, catacombs and sepulchres are common adventuring locales. Therein lurk the undead and glimmering treasures long lost to the world.
A free GM’s Resource for any fantasy roleplaying game.
Read MoreRaging Swan Press’s Patreon campaign is our throbbing heart and I’m delighted to make it more awesome!
Read MoreEvery village, town or city has its own laws, traditions and customs. Others have notable buildings and features. Some are normal. Some are decidedly odd.
Read MoreA System Neutral GM's Resource for busy GMs running virtually any fantasy roleplaying game
Read MoreSepulchre of the Wolf King is a new adventure for Fifth Edition (5e) and OSR of 5th-level characters
Read MoreA free system neutral GM's Resource for virtually any fantasy roleplaying game, but particularly designed for Fifth Edition (5e), Pathfinder (First Edition) and OSR games.
Read MoreThe most ferocious of all the chromatic dragons, red dragons are terrifying enemies. Their lairs are unique places full of danger.
You can download this material for free as a .pdf and .txt file by hitting the button at the bottom of this post.
Read MoreA free system neutral GM's Resource for virtually any fantasy roleplaying game, but particularly designed for Fifth Edition (5e), Pathfinder (First Edition) and OSR games.
Read MoreWoodlands are ripe locales for adventure. Under their boughs old ruins moulder, bandits lair and evil humanoids plot their next raids. Almost every adventurer will one day sally forth into a woodland in search of gold and glory.
You can download this material for free as a .pdf and .txt file by hitting the button at the bottom of this post.
Read MoreDungeon Backdrop: Pit of Unquiet Souls comes in separate releases designed for the fifth edition of the world’s most popular Roleplaying Game involving dungeons and/or dragons, Pathfinder First Edition and Old-School Rules (OSR).
Read MoreCivilisations rise and fall. Peoples come and go. Whether it be crumbling walls, moss-wreathed burial cairns or sunken lanes these earlier people leave their mark upon the landscape.
Read MoreSaare’s Pit has another, more lurid, name—and for good reason. The Pit of Unquiet Souls squats at the centre of a nest of macabre tales of madness, horror and death. It is said, those who spend too much time in the abandoned mine often go mad or disappear entirely, and old miners’ tales tell of the pit’s very rocks whispering horrible secrets to those toiling in its bowels. Still, there are those who think treasure yet lurks in the mine and will brave its terrors to retrieve them.
Read MoreWoodlands are ripe locales for adventure. Under their boughs old ruins moulder, bandits lair and evil humanoids plot their next raids. Almost every adventurer will one day sally forth into a woodland in search of gold and glory.
Read MoreThis question popped into my head yesterday:
What is the most challenging thing about GMing for you?
Read MoreIn my campaign, Sir Ozloc is a living legend. Unlike his companions.
Read MoreAn adventurer has a wondrous magical item for sale. The item may be surplus to requirements, or the adventurer may be retiring…
Read MoreOur last "Gygax On" post, fittingly from the Afterword of the AD&D DMG.
Read MoreIn sight of the corpses swinging from Traitor’s Gate crouches a tavern with a deep, shadowy porch furnished with scarred tables and a sign bearing a grinning skull with a die between its teeth. Here drink Languard’s bounty hunters, off-duty watchmen and those fascinated with death and suffering. If you need help finding someone in Languard—or if you just want a really good view of the city’s monthly brutal executions—the Last Chance is the place to go!
Read MoreWhen your characters return from a successful adventure laden with loot their thoughts often turn to shopping. Curio shops, pawn shops and the like are ripe venues for browsing and haggling. Use these lists to add depth and verisimilitude to the curio shops, pawn shops and market stalls in your campaign.
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Everyone—even the powerful—has enemies, and the Nameless Mage was no exception…
A free GM’s Resource for any fantasy roleplaying game.