A System Neutral GM's Resource for busy GMs running virtually any fantasy roleplaying game
Read MoreSepulchre of the Wolf King is a new adventure for Fifth Edition (5e) and OSR of 5th-level characters
Read MoreA free system neutral GM's Resource for virtually any fantasy roleplaying game, but particularly designed for Fifth Edition (5e), Pathfinder (First Edition) and OSR games.
Read MoreThe most ferocious of all the chromatic dragons, red dragons are terrifying enemies. Their lairs are unique places full of danger.
You can download this material for free as a .pdf and .txt file by hitting the button at the bottom of this post.
Read MoreA free system neutral GM's Resource for virtually any fantasy roleplaying game, but particularly designed for Fifth Edition (5e), Pathfinder (First Edition) and OSR games.
Read MoreWoodlands are ripe locales for adventure. Under their boughs old ruins moulder, bandits lair and evil humanoids plot their next raids. Almost every adventurer will one day sally forth into a woodland in search of gold and glory.
You can download this material for free as a .pdf and .txt file by hitting the button at the bottom of this post.
Read MoreDungeon Backdrop: Pit of Unquiet Souls comes in separate releases designed for the fifth edition of the world’s most popular Roleplaying Game involving dungeons and/or dragons, Pathfinder First Edition and Old-School Rules (OSR).
Read MoreCivilisations rise and fall. Peoples come and go. Whether it be crumbling walls, moss-wreathed burial cairns or sunken lanes these earlier people leave their mark upon the landscape.
Read MoreSaare’s Pit has another, more lurid, name—and for good reason. The Pit of Unquiet Souls squats at the centre of a nest of macabre tales of madness, horror and death. It is said, those who spend too much time in the abandoned mine often go mad or disappear entirely, and old miners’ tales tell of the pit’s very rocks whispering horrible secrets to those toiling in its bowels. Still, there are those who think treasure yet lurks in the mine and will brave its terrors to retrieve them.
Read MoreWoodlands are ripe locales for adventure. Under their boughs old ruins moulder, bandits lair and evil humanoids plot their next raids. Almost every adventurer will one day sally forth into a woodland in search of gold and glory.
Read MoreThis question popped into my head yesterday:
What is the most challenging thing about GMing for you?
Read MoreIn my campaign, Sir Ozloc is a living legend. Unlike his companions.
Read MoreAn adventurer has a wondrous magical item for sale. The item may be surplus to requirements, or the adventurer may be retiring…
Read MoreOur last "Gygax On" post, fittingly from the Afterword of the AD&D DMG.
Read MoreIn sight of the corpses swinging from Traitor’s Gate crouches a tavern with a deep, shadowy porch furnished with scarred tables and a sign bearing a grinning skull with a die between its teeth. Here drink Languard’s bounty hunters, off-duty watchmen and those fascinated with death and suffering. If you need help finding someone in Languard—or if you just want a really good view of the city’s monthly brutal executions—the Last Chance is the place to go!
Read MoreWhen your characters return from a successful adventure laden with loot their thoughts often turn to shopping. Curio shops, pawn shops and the like are ripe venues for browsing and haggling. Use these lists to add depth and verisimilitude to the curio shops, pawn shops and market stalls in your campaign.
Read MoreI'm a big fan of not fudging dice rolls. How about you?
Read MoreBlame Gary for the caps lock. He obviously felt strongly about time tracking.
Read MoreUrban adventures are often set in slums. In slums, the long arm of the law is often absent, thieves and cultists are rife; opportunities for adventure abound.
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